Nowtendo Nintendo news, reviews, guides, and features Tue, 25 Aug 2020 17:42:07 +0000 en-US hourly 1 Nowtendo 32 32 173218745 Is A New Nintendo Switch Model Launching Next Year? Tue, 25 Aug 2020 17:42:08 +0000 Is the report true? Will there be another Nintendo Switch model?

Read this and more on FOV Magazine.

A report is surfacing pointing in the direction of a brand-new Nintendo Switch console coming to grace us with its presence. While unconfirmed, it certainly would seem to be a perfect time to do so with the Switch Lite, which does away with docking mechanism, celebrating its launch anniversary next month. Perhaps, this rumor, which comes to us from Taipei-based Economic Daily News (via VGC).

Reportedly, this under wraps Switch will begin production later this year and launch in the first quarter of 2021. As much as we want to see another Switch version, we do need to put a damper on those getting too excited. EDN is far from the first source to claim Nintendo is working on a more powerful Nintendo Switch console.

Over the course of its lifetime, a myriad of sources have come out claiming this with varying degrees of credibility. A Games Industry article earlier this year featured a bunch of predictions from participating analysts. One such analyst was Dr. Serkan Toto, one of his speculations was the launch of a “Switch Pro,” sometime in 2020. While we’re cutting it relatively close, he could be on the right track with his speculation, he’d probably be accurate to label the price at $399, too.

Toto’s claim, however, does have some evidence against it. Namely, Nintendo itself came out to stamp out the rumor, which was also being spread by sources like DigiTimes, in particular. They claimed they’d rather put a bit of focus on the Switch Lite ahead of anything.

“We feel that we have not yet fully communicated the special features and appeal of Nintendo Switch Lite, so we will continue to address this going forward.”

With all this conflicting information, it’d pretty safe to say, we’ll probably never completely know, but with all the dead air Nintendo has left, it certainly wouldn’t be the most outrageous thing in the world to suddenly announce a more powerful version of the console they wish to sell for the foreseeable future. This rumor is also flying in the face of the rumored Nintendo Direct that might be revealed sometime this week.

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New Nintendo Direct Could Happen As Early As Next Week Mon, 24 Aug 2020 18:06:03 +0000

It’s possible as early as next week, we could see a brand-new Nintendo Direct!

Read this and more on FOV Magazine.

Rumors are circulating that Nintendo could be hosting a brand-new Nintendo Direct as early as next week. Per the latest episode of GamesBeat Decides, he lobbed a possible date to the next Direct.

His speculation is August 28, which is in line with other industry insiders’ claims. Grubb said there’s a “strong possibility” during the video-podcast.

“I’ve heard a few things and I think there’s a strong possibility that there is a Nintendo Direct next week, on Friday [the 28th]. That’s the date I’ve heard.”

Naturally, the journalist made sure to temper his audience’s excitement as fans have been scorn before with the July Partner Direct, which wasn’t at all what people expected. But, he kept his fans optimistic, too by asserting it’d likely be a general Direct. “I think there’s a lot of science pointing to next week being a general Direct, and there is a general Direct coming up, it seems like for sure.”

The main piece of evidence for a general Direct, in Grubb’s eyes, is the ferocity of Nintendo fans wanting to know what next big games they’re working on. COVID-19 has no doubt put a damper on Nintendo’s abilities to do the full Directs we’ve come to know them for. With the “special meeting” Nintendo has slated for investors and Japan-based media in mid-September, they can cut down the questions fans will no doubt have.

“I think that it makes a lot of sense for them to get a Direct out of the way before that happens, so they don’t have to answer questions like, ‘what games are coming up?’”

It’s been a struggle for fans to come back from a pre-2013 mindset when Nintendo was churning out Nintendo Directs to keep the public informed. As of late 2019, though, they’ve really dipped in this model, with its last full-fledged general Direct tied to their own properties being back in September.

What do you think? Do you hope this to be true? Tell us below!

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Dataminers Dig Up Files Indicating Fall Guys: Ultimate Knockout Supports Switch Mon, 24 Aug 2020 17:15:46 +0000

Fall Guys: Ultimate Knockout apparently has Switch support files hidden within.

Read this and more on FOV Magazine.

It’s not a secret that Fall Guys: Ultimate Knockout is massively popular. In a mere week, it topped two million sales on the PC version alone, it’s clear they aren’t going to remain on PS4 and PC alone.

While no word has dropped about when we may see them drop the news of a Switch or Xbox One version, dataminers have deduced that Mediatonic and Devolver Digital have implemented the Switch SDK, showing signs that it could feasibly be coming to the Switch.

Located by dataminer, OatmealDome, he dug deep in the Steam files, finding a “NintendoSDKPlugin.dll” file. When asked if this could be for Switch Pro controller support for Steam, the self-described “Switch and iOS tinkerer” refuted it by explaining the file is only for developing games for the Nintendo Switch. They were careful, though, as this isn’t confirmation that it’s coming to the Switch.

In all fairness, this could be a simple mistake on Mediatonic’s part. They could’ve accidentally activated Switch support in the Fall Guys file.

Mediatonic has expressed interest in bringing the game to other consoles, however, they wanted to focus on the PlayStation and PC releases first and revisit the idea later on. It does, however, seem as though they could make a killing in the Switch market, with the type of game it is – a colorful mini-game battle royale.

What do you think? Do you hope Ulitimate Knockout comes to the Switch? Tell us below!

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The Future Of Nowtendo Sun, 26 Jul 2020 22:51:03 +0000 Hey, guys… long time no see… here’s an update on Nowtendo.

Hi, everyone! First off – we are very sorry that we haven’t been launching our magazine every month as planned. We are sorry and hope to make it up to you guys with this announcement. We are combining Nowtendo (along with our sister site, NowStation) with another up and coming magazine launching by our editor-in-chief in a bid to reach a wider audience.

This magazine will be bi-monthly and will feature not only some of our team here penning reviews, opinion pieces, and other content, but also new faces joining the ranks. We will also be covering a wider array of content, including this thing we heard of… Xbox… not sure how good it is, but we’ll give it a shot, as well as PlayStation, Stadia, and eSports. Unlike Nowtendo and NowStation, FOV Magazine is going to start as a (physical and digital) magazine sold through – you guessed it – Magcloud. It will be chock full of lovely features, listicles, reviews of games new and old, guides, character profiles, previews, and more from this very team and beyond.

What does this mean for Nowtendo?

Well, what this means is we won’t be putting as much of a focus on the website. Content will solely be up to those who simply don’t want to aid in the production of the magazine or prefer penning content that has a shorter life than two months, such as news.

You can continue following it and likely see a pleasant article or two here and there or even a review penned by those who prefer to continue making web content over physical media for a broader magazine. So, the site won’t 100 percent die, just have a weird transitional period.

You can follow most of the sections right bloody now and keep up with the on-going production of the first issue.

Magazine main: @fov_mag

Nintendo: @Nowtendo

PlayStation: @TheNowStation

Esports: @vgftw_fov

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Star Wars Episode I: Racer Physical Releases Coming To Switch Wed, 01 Jul 2020 18:11:14 +0000 Star Wars Episode I: Racer is getting a physical release through Limited Run Games.

The 2020 Switch re-release of Star Wars Episode I: Racer, a game that originally launched for Windows and Nintendo 64 back in 1999, is seeing a few iterations of physical editions on behalf of Limited Run Games. You’ll be able to pre-order these starting July 10 at 7 AM PT, with a selection that includes a regular physical copy as well a pair of memorabilia-loaded packages featuring everything from an N64-style box to a booklet of “retrospective essays” (yes, really).

You can see the bells and whistles, as well as prices, of these editions below:

Star Wars ClassicStar Wars Collectors


Star Wars Episode I: Racer‘s remaster was headed by the Texas team Aspyr, and was met with generally positive reviews. Limited Run Games are based in North Carolina and have made quite the name for themselves in distribution since the company’s inception in 2015, giving over 300 titles a physical release, including gems such as Celeste and Outer Wilds. Their website – from which Racer‘s physical can be pre-ordered come July 10 – can be found here.

Will you be investing in one of Star Wars Episode I: Racer’s physical editions? Let us know.

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Kingdom Hearts: Melody Of Memory Is Coming To Switch Wed, 24 Jun 2020 20:27:28 +0000 Kingdom Hearts: Melody of Memory is coming to the Switch, apparently.

Kingdom Hearts: Melody of Memory is a surprise new rhythm game that is due to be released later this year. A new addition to the Kingdom Hearts franchise definitely wasn’t expected this early.

Whilst information on the game, and the trailer, was originally released earlier in the week in Japanese, an English trailer has now been released. Which you can watch below:

Square Enix said during their press conference that “KINGDOM HEARTS Melody of Memory provides fans with an unmissable opportunity to relive their favorite moments like never before.” It has also been noted that players will be able to go to iconic Disney worlds, just like the other games, and join forces with notable Disney characters. The thing that is most exciting though is the new online multiplayer feature, which is new to the franchise. 

Kingdom Hearts: Melody of Memory (or KH: MoM) will feature 140 songs and several beloved characters will be returning, including Sora, Donald, Goofy, Riku, and Kairi. More characters will be playable throughout the game as well. 

However, there’s a slight twist at the end of the trailer that has had many people reeling. It’s a surprising twist that many are excited for – you watch as a character gets trapped behind a casket, and it is revealed that this character is Kairi.

The surprising twist that I mentioned? It looks like Kairi will finally be a playable character within the game. 

Kingdom Hearts: Melody of Memory is due for release this fall, and will be available on other big gaming platforms as well.

Are you looking forward to the newest Kingdom Hearts installment? What did you think of the trailer? Let us know below!

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Pokémon Sword And Shield – The Isle Of Armor Micro-Review Fri, 19 Jun 2020 06:12:41 +0000 The Isle of Armor is a rocky start to the Sword and Shield Expansion Pass.

When an expansion pass for Pokémon Sword and Shield was announced, I was apprehensive, to say the least. The franchise hasn’t really dabbled with downloadable content compared to other triple-A games. Alas, I threw those skepticisms out of the window and bought it the day of the announcement. This meant that buying the series traditional ‘sequel game’ was unnecessary. The Isle of Armor is the first of two expansions for Sword and Shield, and unfortunately, it ended up being disappointing. Although there are some things that I inherently enjoyed about The Isle of Armor, it felt underwhelming for a paid DLC.

The Isle of Armor starts off with you meeting your rival. Depending on which version you chose, you’ll encounter Klara in Pokémon Sword or Avery in Pokémon Shield. In my experience, I was playing Sword so Klara was my rival for this adventure. At first, I found her character to be quite interesting. She is driven by competitiveness and goes to extreme lengths to try and win against you. Her character arc is quite minimal though and could have benefited from more screen time. After battling her a couple of times she just kinda fades to the background. It is a shame really, considering she had potential to be an interesting rival character.

The main premise of this first batch of content is training at a Dojo. Mustard, an old man is your mentor and sets you off on some trials. Once you prove yourself, you are gifted the legendary Pokémon Kubfu, and you travel across the Isle to raise your friendship with your new companion. This is where a bunch of grinding takes place, Kubfu is level 10 and you are expected to raise it to level 70 before the main challenge begins. Two towers stand on the Isle, and this determines the form Kubfu takes upon evolution. Despite its easiness, only being able to use Kubfu for five battles is actually one of the best moments of this DLC.

Once you beat this challenge, you go hunting for something that’ll allow your newly evolved Kubfu to Gigantamax. All that’s left is one more battle against Mustard, where you can use your new ability to defeat him. And yep, that’s where it ends. There isn’t a whole lot of content within the Isle of Armor. There is a small post-game battle mode where you can only use Pokémon of a specific typing. I find this to be the best feature of this DLC, it’s like you’re actually a gym leader!


Lasting a little under 3-4 hours, the Isle of Armor didn’t really provide anything special. It feels like cut post-game content which is a shame really. The returning Pokémon are great, but they shouldn’t have been cut from the base game in the first place. From playing this first expansion, it is clear that they’re saving the bigger content for the second installment. This small adventure wasn’t bad, but it wasn’t great either. If you’re a fan of the game and want more content it’s fine enough but with little excitement.

What do you think of The Isle of Armor? Tell us below!

The Review

Pokémon: Sword and Shield - The Isle of Armor [Switch]

5 Score

Review Breakdown

  • s 0
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Nintendo Releases Jump Rope Challenge For Free For A Limited Time Tue, 16 Jun 2020 18:02:14 +0000 Nintendo has released Jump Rope Challenge for free.

Nintendo has revealed a brand-new, simple game created by a small team of Nintendo developers as a little side-project during the quarantine. Jump Rope Challenge is nothing special, it’s simply a regular game made to implement “quick and fun physical movement” into their daily lives.

The game allows up to two players using the Joy-Con controller. The game is a standard fitness title; hold onto the controllers and simulate using a jump rope. You can set your own goal and it’s a simple way to work out without having to stress too much.


Jump Rope Challenge

As established, the title was a group effort consisting of Nintendo developers while working from home in Japan and likely felt the need to keep some activity going. Some of Nintendo’s fitness games have certainly hit the mark. During the height of the COVID-19 pandemic, Ring Fit Adventure was in surprisingly high demand thanks to social distancing and steering clear of public places, such as gyms. But, with its high demand, it’s hard to get a copy.

Jump Rope Challenge is available for free until the end of September.

What do you think? Are you getting this small game for the heck of it? What do you think if you’ve tried it out?

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New Amazon France Listings Hint At What June Direct Could’ve Been Sun, 31 May 2020 22:51:21 +0000 New listings on Amazon France should bring some hope to Nintendo’s 2020 with possible games from Bethesda, Square Enix, and more.

Normally at this time of the year, Nintendo would be preparing for their big June direct. E3’s cancellation, however, has left the next few weeks wide open, and Nintendo’s 2020 release schedule remains scarce. 

Although, they might be about to turn this year around. The last few days have brought hints that the company has much more planned. Several listings on Amazon France elude to major unannounced titles. 

An initial listing a few days ago featured various untitled games from companies like Square, Bethesda, and even four from Nintendo themselves. Here is the full breakdown:

  • 3 games from Bethesda (1 Switch only, 2 multiplat (one PS4/NSW and the other NSW/PS4/XB1))

  • 2 games from Square [Enix] (both Switch-only)

  • 2 games from Warner (1 Switch-only, 1 multiplat)

  • 2 games from Ubisoft (2 multiplat)

  • 1 game from Take-Two (Multiplat)

  • 1 game from Capcom (Switch only)

  • There is also 4 Nintendo games listings with an unrelated (?) picture.

In addition, the list was updated further.

  • 1 from Koch Media

  • 1 additional game from Ubisoft

  • 1 additional game from Square Enix

  • 1 additional game from Take-Two

Nintendo’s June Direct may have been canceled, but this does not mean they could not just release individual trailers for these titles in the coming months. The recent Paper Mario trailer proves they are not opposed to this.


It’s possible Nintendo’s 2020 could be a lot more exciting than it seems at the moment. Perhaps those four titles are the Mario remasters that have been rumored for some time now. 

What would you like these games to be? Tell us below!

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Top 7 Memorable Wii U Moments Sun, 31 May 2020 18:22:20 +0000 Here are our top 7 memorable Wii U moments.

Not many people owned a Wii U. This is no surprise: the marketing failure of Nintendo’s successor is quite well-documented. It was a scary time for the big N, and I was honestly quite worried about the company’s future. That is until Nintendo did a complete 180 with the Switch. They keep delivering amazing first-party games, and even third-party support is phenomenal. Now we know Nintendo is doing just fine, and there is very little to worry about.

That being said, I was somebody who owned the Wii U, and I do not regret the time I spent with the console. The story about how I got the console is one close to my heart, and I will share it with you today.

In 2014, my family suffered from a tragic loss. We just lost my Grandmother, who was a very warm and kind person. I used to visit her now and again, bringing my Nintendo 3DS with me sometimes. When she unfortunately passed, they left gifts to members of the family. My present just so happened to be a Nintendo Wii U, and I could not be happier. I traveled to my local game store to pick up the console.

You may be familiar with GameStop in the US, but over here in the UK, we have GAME. Mario Kart 8 had just launched, and I managed to get the Premium Black Console with the game. GAME was also running an offer where you could choose another game with your purchase. After browsing for a little while, 15-year-old me picked up Super Mario 3D World — and that was the best decision I could have made at the time.


So, that’s my story about how I got the console. Whenever I see people bashing the Wii U, it sort of upsets me a little bit. My Wii U has sentimental value, and I’ll never part ways with it. Although the Switch is the hottest thing on the planet right now, I thought it would be fun to remember some of the best moments on the Wii U. Most of its library may be available on the Switch now, but that doesn’t mean we shouldn’t reflect.

Did you own a Wii U? Let us know down below!

Nintendo’s First New IP In A Long Time

Nintendo is obviously well-known for the likes of Super Mario, The Legend of Zelda, Metroid, and much more. They seemed to focus on their core franchises with little innovation elsewhere. Then during E3 2014, we saw a glimpse of Nintendo’s first new IP in decades. Splatoon is an interesting tactical third-person shooter, where you play as an anthropomorphic squid-kid. The marketing drilled that idea into your brain, with the irritating “You’re a kid now, you’re a squid now!” constantly playing on TV.

Despite its questionable marketing, Splatoon included a fun single-player campaign and an addictive multiplayer mode. Splatoon was the game I spent the most time on after its 2015 release. I was an active member of the game’s Miiverse community (more on that later). The game had map changes every few hours and introduced a competitive event now and again called “Splatfest”. Splatfest forced players to choose a side in an argument and they would be assigned a specific color associated with it. While there were the general topics – such as “Cats vs Dogs” – they occasionally mixed things up, celebrating the 20 anniversary of the Pokémon Series with “Pokémon Red vs Pokémon Blue.”

If it wasn’t for the release of the squid simulator, we wouldn’t have Splatoon 2. The game cemented itself as one of the best games on the Wii U and was a must-play for all owners of the system. The original game still retains its charm after the release of its much-improved sequel – and this says a lot for an online-centric game.


Most people look back at Miiverse and think “what was Nintendo doing?” Miiverse was an online social network for the Wii U and Nintendo 3DS. It launched alongside the Wii U in 2012 and was discontinued in November 2017. The idea of Nintendo creating its own social network sounded like a recipe for disaster. To some degree, it was an absolute nightmare for the moderators. On the other hand, it boasted a strong community of Nintendo fans who were passionate about gaming. There would be posts you’d come across that were a bit risqué, however, there was a lot of fanart and wonderful communities overshadowing the not-too-good parts.

Miiverse separated various video games into its own community hub. For example, a game such as Super Mario 3D World had its own page. In this community, you could post advice about various levels in the game and talk about it with other people. The idea was extremely interesting at the time despite some complications. Nintendo would also create communities for E3 and individual series for a limited time. The E3 one, in particular, was always my favorite. You could gush over announcements with other Nintendo fans. It was a lot of fun to discuss what was hot at the time. I remember talking about the early days of Breath of the Wild when it was simply called “Zelda U”. Those are some memories that I will remember fondly.

The service also saw incorporation into the games themselves. In Super Mario 3D World, you could collect Stamps to post images of your favorite characters. This was considered a main collectible in the game to achieve 100% completion. A similar feature was introduced in The Legend of Zelda: Twilight Princess HD. Being able to share screenshots from your favourite Wii U games was a lot of fun. I ended up creating a diary for what I was playing at the time. This got a lot of recognition from the community, and I genuinely enjoyed doing it. Although Miiverse is no longer a thing, I have been hoping for a replacement. Unfortunately, the rise of apps like Twitter removed most real need for it. 

Virtual Console

The Wii U had the best selection of Virtual Console games. It had pretty much everything, starting from the NES leading all the way up to the Wii. My only complaint with the service was the lack of any GameCube games. However, that didn’t stop the console from delivering excellent titles from Nintendo’s backlog of games. I got to experience a handful of games that I didn’t play when I was younger. One such game was The Legend of Zelda: The Minish Cap, a title that I had always wanted to play. Although Nintendo Switch Online allows us to play NES and SNES games, I would prefer a dedicated VC like the Wii U.

The Home Screen

This sort of ties into the Miiverse. When you started up your Wii U, you’d see a bunch of Miis in a plaza. The games that were popular at the time would show up on the menu, and Miiverse posts would surround them. I found this feature to be very interesting and allowed me to discover what was popular at the time. This is where I discovered a bunch of eShop titles that I ended up loving as a result. Unfortunately, due to the Miiverse being shut down, this is no longer visible. Instead, the console’s home screen feels kind of lifeless. It’s a shame really because I loved this small detail so much!

The Gamepad

Most people will disagree with me on this one. I absolutely love the Wii U gamepad. I found it to be the work of pure genius. Nintendo has always been a company dedicated to exploring new ways of play. This was no different with the Wii U, and the Gamepad introduced a variety of gameplay mechanics because of it. Splatoon used the Gamepad’s gyroscope to aim your gun, and this was considered the best way to play. Other features include touch controls and even camera features implemented into certain games such as Nintendoland. Although it may be considered the Wii U’s worst feature, I adored this little piece of gaming history.

The Continuation of the Wii Brand

For the final entry, this is pretty obvious. One of the Wii U’s best features is also considered its downfall. Most consumers assumed that the Wii U was an accessory for its predecessor. This caused the console to fail in sales, which is a massive shame. The Wii U was compatible with the Wii’s huge line-up of accessories and games. It meant that the Wii U was worth the upgrade because of this. You got access to a library of amazing Wii U games in addition to the Wii’s classics such as Wii Sports and Super Mario Galaxy. Honestly, this is one of the reasons I was excited to get my hands on the console.

The End of an era

The Wii U marked the end of the Wii brand and unfortunately, it didn’t see much success during its lifetime. Nintendo tried to release amazing games to entice consumers but was unable to stick the landing. I’m a strong believer in if Nintendo marketed it better, the console could’ve done a lot better. Most of the library has since been ported to Nintendo’s much more successful Switch. There isn’t much left to come over except Super Mario 3D World, but you can experience pretty much everything else on the Switch. I’ll cherish my memories with the Wii U for the rest of my life, and I won’t stop myself from picking it up every once in a while.

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