Nowtendo https://www.nowtendo.com Nintendo news, reviews, guides, and features Wed, 01 Jul 2020 11:09:50 +0000 en-US hourly 1 https://wordpress.org/?v=5.4.2 https://i2.wp.com/www.nowtendo.com/wp-content/uploads/2020/04/cropped-NTFAVI.png?fit=32%2C32&ssl=1 Nowtendo https://www.nowtendo.com 32 32 173218745 Star Wars Episode I: Racer Physical Releases Coming To Switch https://www.nowtendo.com/star-wars-episode-i-racer-physical-switch/ https://www.nowtendo.com/star-wars-episode-i-racer-physical-switch/#disqus_thread Wed, 01 Jul 2020 18:11:14 +0000 https://www.nowtendo.com/?p=1801 Star Wars Episode I: Racer is getting a physical release through Limited Run Games.

The 2020 Switch re-release of Star Wars Episode I: Racer, a game that originally launched for Windows and Nintendo 64 back in 1999, is seeing a few iterations of physical editions on behalf of Limited Run Games. You’ll be able to pre-order these starting July 10 at 7 AM PT, with a selection that includes a regular physical copy as well a pair of memorabilia-loaded packages featuring everything from an N64-style box to a booklet of “retrospective essays” (yes, really).

You can see the bells and whistles, as well as prices, of these editions below:

Star Wars ClassicStar Wars Collectors

PREVIOUS: KINGDOM HEARTS: MELODY OF MEMORY IS COMING TO SWITCH

Star Wars Episode I: Racer‘s remaster was headed by the Texas team Aspyr, and was met with generally positive reviews. Limited Run Games are based in North Carolina and have made quite the name for themselves in distribution since the company’s inception in 2015, giving over 300 titles a physical release, including gems such as Celeste and Outer Wilds. Their website – from which Racer‘s physical can be pre-ordered come July 10 – can be found here.

Will you be investing in one of Star Wars Episode I: Racer’s physical editions? Let us know.

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Kingdom Hearts: Melody Of Memory Is Coming To Switch https://www.nowtendo.com/kingdom-hearts-melody-of-memory-coming-switch/ https://www.nowtendo.com/kingdom-hearts-melody-of-memory-coming-switch/#disqus_thread Wed, 24 Jun 2020 20:27:28 +0000 https://www.nowtendo.com/?p=1791 Kingdom Hearts: Melody of Memory is coming to the Switch, apparently.

Kingdom Hearts: Melody of Memory is a surprise new rhythm game that is due to be released later this year. A new addition to the Kingdom Hearts franchise definitely wasn’t expected this early.

Whilst information on the game, and the trailer, was originally released earlier in the week in Japanese, an English trailer has now been released. Which you can watch below:

Square Enix said during their press conference that “KINGDOM HEARTS Melody of Memory provides fans with an unmissable opportunity to relive their favorite moments like never before.” It has also been noted that players will be able to go to iconic Disney worlds, just like the other games, and join forces with notable Disney characters. The thing that is most exciting though is the new online multiplayer feature, which is new to the franchise. 

Kingdom Hearts: Melody of Memory (or KH: MoM) will feature 140 songs and several beloved characters will be returning, including Sora, Donald, Goofy, Riku, and Kairi. More characters will be playable throughout the game as well. 

However, there’s a slight twist at the end of the trailer that has had many people reeling. It’s a surprising twist that many are excited for – you watch as a character gets trapped behind a casket, and it is revealed that this character is Kairi.

The surprising twist that I mentioned? It looks like Kairi will finally be a playable character within the game. 

Kingdom Hearts: Melody of Memory is due for release this fall, and will be available on other big gaming platforms as well.

Are you looking forward to the newest Kingdom Hearts installment? What did you think of the trailer? Let us know below!

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Pokémon Sword And Shield – The Isle Of Armor Micro-Review https://www.nowtendo.com/pokemon-sword-and-shield-the-isle-of-armor-review/ https://www.nowtendo.com/pokemon-sword-and-shield-the-isle-of-armor-review/#disqus_thread Fri, 19 Jun 2020 06:12:41 +0000 https://www.nowtendo.com/?p=1777 The Isle of Armor is a rocky start to the Sword and Shield Expansion Pass.

When an expansion pass for Pokémon Sword and Shield was announced, I was apprehensive, to say the least. The franchise hasn’t really dabbled with downloadable content compared to other triple-A games. Alas, I threw those skepticisms out of the window and bought it the day of the announcement. This meant that buying the series traditional ‘sequel game’ was unnecessary. The Isle of Armor is the first of two expansions for Sword and Shield, and unfortunately, it ended up being disappointing. Although there are some things that I inherently enjoyed about The Isle of Armor, it felt underwhelming for a paid DLC.

The Isle of Armor starts off with you meeting your rival. Depending on which version you chose, you’ll encounter Klara in Pokémon Sword or Avery in Pokémon Shield. In my experience, I was playing Sword so Klara was my rival for this adventure. At first, I found her character to be quite interesting. She is driven by competitiveness and goes to extreme lengths to try and win against you. Her character arc is quite minimal though and could have benefited from more screen time. After battling her a couple of times she just kinda fades to the background. It is a shame really, considering she had potential to be an interesting rival character.

The main premise of this first batch of content is training at a Dojo. Mustard, an old man is your mentor and sets you off on some trials. Once you prove yourself, you are gifted the legendary Pokémon Kubfu, and you travel across the Isle to raise your friendship with your new companion. This is where a bunch of grinding takes place, Kubfu is level 10 and you are expected to raise it to level 70 before the main challenge begins. Two towers stand on the Isle, and this determines the form Kubfu takes upon evolution. Despite its easiness, only being able to use Kubfu for five battles is actually one of the best moments of this DLC.

Once you beat this challenge, you go hunting for something that’ll allow your newly evolved Kubfu to Gigantamax. All that’s left is one more battle against Mustard, where you can use your new ability to defeat him. And yep, that’s where it ends. There isn’t a whole lot of content within the Isle of Armor. There is a small post-game battle mode where you can only use Pokémon of a specific typing. I find this to be the best feature of this DLC, it’s like you’re actually a gym leader!

PREVIOUS: NINTENDO RELEASES JUMP ROPE CHALLENGE FOR FREE FOR A LIMITED TIME

Lasting a little under 3-4 hours, the Isle of Armor didn’t really provide anything special. It feels like cut post-game content which is a shame really. The returning Pokémon are great, but they shouldn’t have been cut from the base game in the first place. From playing this first expansion, it is clear that they’re saving the bigger content for the second installment. This small adventure wasn’t bad, but it wasn’t great either. If you’re a fan of the game and want more content it’s fine enough but with little excitement.

What do you think of The Isle of Armor? Tell us below!

The Review

Pokémon: Sword and Shield - The Isle of Armor [Switch]

5 Score

Review Breakdown

  • s 0
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Nintendo Releases Jump Rope Challenge For Free For A Limited Time https://www.nowtendo.com/nintendo-jump-rope-challenge-free-limited-time/ https://www.nowtendo.com/nintendo-jump-rope-challenge-free-limited-time/#disqus_thread Tue, 16 Jun 2020 18:02:14 +0000 https://www.nowtendo.com/?p=1768 Nintendo has released Jump Rope Challenge for free.

Nintendo has revealed a brand-new, simple game created by a small team of Nintendo developers as a little side-project during the quarantine. Jump Rope Challenge is nothing special, it’s simply a regular game made to implement “quick and fun physical movement” into their daily lives.

The game allows up to two players using the Joy-Con controller. The game is a standard fitness title; hold onto the controllers and simulate using a jump rope. You can set your own goal and it’s a simple way to work out without having to stress too much.

PREVIOUS: NEW AMAZON FRANCE LISTINGS HINT AT WHAT JUNE DIRECT COULD’VE BEEN

Jump Rope Challenge

As established, the title was a group effort consisting of Nintendo developers while working from home in Japan and likely felt the need to keep some activity going. Some of Nintendo’s fitness games have certainly hit the mark. During the height of the COVID-19 pandemic, Ring Fit Adventure was in surprisingly high demand thanks to social distancing and steering clear of public places, such as gyms. But, with its high demand, it’s hard to get a copy.

Jump Rope Challenge is available for free until the end of September.

What do you think? Are you getting this small game for the heck of it? What do you think if you’ve tried it out?

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New Amazon France Listings Hint At What June Direct Could’ve Been https://www.nowtendo.com/new-amazon-france-listings-hint-june-direct-content/ https://www.nowtendo.com/new-amazon-france-listings-hint-june-direct-content/#disqus_thread Sun, 31 May 2020 22:51:21 +0000 https://www.nowtendo.com/?p=1750 New listings on Amazon France should bring some hope to Nintendo’s 2020 with possible games from Bethesda, Square Enix, and more.

Normally at this time of the year, Nintendo would be preparing for their big June direct. E3’s cancellation, however, has left the next few weeks wide open, and Nintendo’s 2020 release schedule remains scarce. 

Although, they might be about to turn this year around. The last few days have brought hints that the company has much more planned. Several listings on Amazon France elude to major unannounced titles. 

An initial listing a few days ago featured various untitled games from companies like Square, Bethesda, and even four from Nintendo themselves. Here is the full breakdown:

  • 3 games from Bethesda (1 Switch only, 2 multiplat (one PS4/NSW and the other NSW/PS4/XB1))

  • 2 games from Square [Enix] (both Switch-only)

  • 2 games from Warner (1 Switch-only, 1 multiplat)

  • 2 games from Ubisoft (2 multiplat)

  • 1 game from Take-Two (Multiplat)

  • 1 game from Capcom (Switch only)

  • There is also 4 Nintendo games listings with an unrelated (?) picture.

In addition, the list was updated further.

  • 1 from Koch Media

  • 1 additional game from Ubisoft

  • 1 additional game from Square Enix

  • 1 additional game from Take-Two

Nintendo’s June Direct may have been canceled, but this does not mean they could not just release individual trailers for these titles in the coming months. The recent Paper Mario trailer proves they are not opposed to this.

PREVIOUS: TOP 7 MEMORABLE WII U MOMENTS

It’s possible Nintendo’s 2020 could be a lot more exciting than it seems at the moment. Perhaps those four titles are the Mario remasters that have been rumored for some time now. 

What would you like these games to be? Tell us below!

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Top 7 Memorable Wii U Moments https://www.nowtendo.com/top-7-memorable-wii-u-moments/ https://www.nowtendo.com/top-7-memorable-wii-u-moments/#disqus_thread Sun, 31 May 2020 18:22:20 +0000 https://www.nowtendo.com/?p=1714 Here are our top 7 memorable Wii U moments.

Not many people owned a Wii U. This is no surprise: the marketing failure of Nintendo’s successor is quite well-documented. It was a scary time for the big N, and I was honestly quite worried about the company’s future. That is until Nintendo did a complete 180 with the Switch. They keep delivering amazing first-party games, and even third-party support is phenomenal. Now we know Nintendo is doing just fine, and there is very little to worry about.

That being said, I was somebody who owned the Wii U, and I do not regret the time I spent with the console. The story about how I got the console is one close to my heart, and I will share it with you today.

In 2014, my family suffered from a tragic loss. We just lost my Grandmother, who was a very warm and kind person. I used to visit her now and again, bringing my Nintendo 3DS with me sometimes. When she unfortunately passed, they left gifts to members of the family. My present just so happened to be a Nintendo Wii U, and I could not be happier. I traveled to my local game store to pick up the console.

You may be familiar with GameStop in the US, but over here in the UK, we have GAME. Mario Kart 8 had just launched, and I managed to get the Premium Black Console with the game. GAME was also running an offer where you could choose another game with your purchase. After browsing for a little while, 15-year-old me picked up Super Mario 3D World — and that was the best decision I could have made at the time.

PREVIOUS: 2020 MARIO REMASTERS: ALL THE WILD EVIDENCE SO FAR

So, that’s my story about how I got the console. Whenever I see people bashing the Wii U, it sort of upsets me a little bit. My Wii U has sentimental value, and I’ll never part ways with it. Although the Switch is the hottest thing on the planet right now, I thought it would be fun to remember some of the best moments on the Wii U. Most of its library may be available on the Switch now, but that doesn’t mean we shouldn’t reflect.

Did you own a Wii U? Let us know down below!

Nintendo’s First New IP In A Long Time

Nintendo is obviously well-known for the likes of Super Mario, The Legend of Zelda, Metroid, and much more. They seemed to focus on their core franchises with little innovation elsewhere. Then during E3 2014, we saw a glimpse of Nintendo’s first new IP in decades. Splatoon is an interesting tactical third-person shooter, where you play as an anthropomorphic squid-kid. The marketing drilled that idea into your brain, with the irritating “You’re a kid now, you’re a squid now!” constantly playing on TV.

Despite its questionable marketing, Splatoon included a fun single-player campaign and an addictive multiplayer mode. Splatoon was the game I spent the most time on after its 2015 release. I was an active member of the game’s Miiverse community (more on that later). The game had map changes every few hours and introduced a competitive event now and again called “Splatfest”. Splatfest forced players to choose a side in an argument and they would be assigned a specific color associated with it. While there were the general topics – such as “Cats vs Dogs” – they occasionally mixed things up, celebrating the 20 anniversary of the Pokémon Series with “Pokémon Red vs Pokémon Blue.”

If it wasn’t for the release of the squid simulator, we wouldn’t have Splatoon 2. The game cemented itself as one of the best games on the Wii U and was a must-play for all owners of the system. The original game still retains its charm after the release of its much-improved sequel – and this says a lot for an online-centric game.

Miiverse

Most people look back at Miiverse and think “what was Nintendo doing?” Miiverse was an online social network for the Wii U and Nintendo 3DS. It launched alongside the Wii U in 2012 and was discontinued in November 2017. The idea of Nintendo creating its own social network sounded like a recipe for disaster. To some degree, it was an absolute nightmare for the moderators. On the other hand, it boasted a strong community of Nintendo fans who were passionate about gaming. There would be posts you’d come across that were a bit risqué, however, there was a lot of fanart and wonderful communities overshadowing the not-too-good parts.

Miiverse separated various video games into its own community hub. For example, a game such as Super Mario 3D World had its own page. In this community, you could post advice about various levels in the game and talk about it with other people. The idea was extremely interesting at the time despite some complications. Nintendo would also create communities for E3 and individual series for a limited time. The E3 one, in particular, was always my favorite. You could gush over announcements with other Nintendo fans. It was a lot of fun to discuss what was hot at the time. I remember talking about the early days of Breath of the Wild when it was simply called “Zelda U”. Those are some memories that I will remember fondly.

The service also saw incorporation into the games themselves. In Super Mario 3D World, you could collect Stamps to post images of your favorite characters. This was considered a main collectible in the game to achieve 100% completion. A similar feature was introduced in The Legend of Zelda: Twilight Princess HD. Being able to share screenshots from your favourite Wii U games was a lot of fun. I ended up creating a diary for what I was playing at the time. This got a lot of recognition from the community, and I genuinely enjoyed doing it. Although Miiverse is no longer a thing, I have been hoping for a replacement. Unfortunately, the rise of apps like Twitter removed most real need for it. 

Virtual Console

The Wii U had the best selection of Virtual Console games. It had pretty much everything, starting from the NES leading all the way up to the Wii. My only complaint with the service was the lack of any GameCube games. However, that didn’t stop the console from delivering excellent titles from Nintendo’s backlog of games. I got to experience a handful of games that I didn’t play when I was younger. One such game was The Legend of Zelda: The Minish Cap, a title that I had always wanted to play. Although Nintendo Switch Online allows us to play NES and SNES games, I would prefer a dedicated VC like the Wii U.

The Home Screen

This sort of ties into the Miiverse. When you started up your Wii U, you’d see a bunch of Miis in a plaza. The games that were popular at the time would show up on the menu, and Miiverse posts would surround them. I found this feature to be very interesting and allowed me to discover what was popular at the time. This is where I discovered a bunch of eShop titles that I ended up loving as a result. Unfortunately, due to the Miiverse being shut down, this is no longer visible. Instead, the console’s home screen feels kind of lifeless. It’s a shame really because I loved this small detail so much!

The Gamepad

Most people will disagree with me on this one. I absolutely love the Wii U gamepad. I found it to be the work of pure genius. Nintendo has always been a company dedicated to exploring new ways of play. This was no different with the Wii U, and the Gamepad introduced a variety of gameplay mechanics because of it. Splatoon used the Gamepad’s gyroscope to aim your gun, and this was considered the best way to play. Other features include touch controls and even camera features implemented into certain games such as Nintendoland. Although it may be considered the Wii U’s worst feature, I adored this little piece of gaming history.

The Continuation of the Wii Brand

For the final entry, this is pretty obvious. One of the Wii U’s best features is also considered its downfall. Most consumers assumed that the Wii U was an accessory for its predecessor. This caused the console to fail in sales, which is a massive shame. The Wii U was compatible with the Wii’s huge line-up of accessories and games. It meant that the Wii U was worth the upgrade because of this. You got access to a library of amazing Wii U games in addition to the Wii’s classics such as Wii Sports and Super Mario Galaxy. Honestly, this is one of the reasons I was excited to get my hands on the console.

The End of an era

The Wii U marked the end of the Wii brand and unfortunately, it didn’t see much success during its lifetime. Nintendo tried to release amazing games to entice consumers but was unable to stick the landing. I’m a strong believer in if Nintendo marketed it better, the console could’ve done a lot better. Most of the library has since been ported to Nintendo’s much more successful Switch. There isn’t much left to come over except Super Mario 3D World, but you can experience pretty much everything else on the Switch. I’ll cherish my memories with the Wii U for the rest of my life, and I won’t stop myself from picking it up every once in a while.

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2020 Mario Remasters: All The Wild Evidence So Far https://www.nowtendo.com/2020-mario-remasters-evidence/ https://www.nowtendo.com/2020-mario-remasters-evidence/#disqus_thread Sat, 23 May 2020 20:07:25 +0000 https://www.nowtendo.com/?p=1695 Recently, rumors of a collection of 3D Mario remakes have circulated around the industry. Many think this would fill the hole in Nintendo’s 2020 lineup, which remains relatively empty.

But how likely are we to get a slew of 3D Mario remakes? To try and make sense of it, I have put together a complete timeline of evidence to determine whether this rumor is worth getting excited about.

March 30, 2020:

VGC reports being told by “multiple sources” that Nintendo has big plans for the 35th anniversary of the Mario franchise. They say that the company plans to remaster most of the series’ previous entries to release on Switch this year.

On the same day, Eurogamer publishes a follow up to VGC’s initial article, confirming the report and going on to suggest several titles that are up for remaster. These include Super Mario Galaxy and several other 3D classics. On top of this, they also report that a new Paper Mario game is in development, as well as a deluxe edition of Super Mario 3D World with extra content.

Later, several sources – including VGC, Gematsu, and VentureBeat – report that Super Mario 64 and Super Mario Sunshine will also be remastered. However, there is debate over whether they will be released as a collection or separate releases. 

In terms of credibility, one piece of insight here spoke volumes. Jeff Grubb, a writer at VentureBeat, said his sources also supported the rumor. This is particularly significant as Grubb previously reported on both the indie world presentation on March 18th and Nintendo Direct on March 26th, prior to their announcement. Famed Nintendo leaker, Sabi, also said that the Paper Mario series would make a return in 2020.

April 30, 2020:

Reports surface that due to COVID-19 restrictions, Nintendo’s annual June Direct is unable to be held. This is supported by both VentureBeat and VGC, who suggest that this is when the Mario remasters would have been announced.

May 14, 2020:

Seemingly out of the blue, Nintendo releases a trailer for Paper Mario: The Origami King. This brings hope after the Direct’s seeming cancellation, supporting the previous leaks. It also suggests that the remasters may be unveiled in a similar manner. 

This adds even more credibility to Grubb’s claims, as he had reported the Paper Mario game would represent “a return to the franchise’s roots”. This new game seems to do just that.

Additionally, VentureBeat report that the 3D remasters will soon be ready for release. This takes place alongside the recently-rumored Pikmin 3 Deluxe Edition.

So will these rumors be proven true?

In terms of Nintendo rumors, these certainly seem more credible than most. With so many reputable sources backing them up, as well as the Paper Mario announcement, it’s almost tempting to say that they’re guaranteed. And well, let’s be honest: an HD remaster of Super Mario Galaxy sounds so incredible that it’s hard to believe it doesn’t exist already. 

PREVIOUS: THE LEGEND OF ZELDA: MAJORA’S MASK: THE DISASTROUS GAMECUBE VERSION

However, this wouldn’t be the first time a popular, rumored Nintendo project never ended up happening (the racing game Star Fox Grand Prix immediately springs to mind). Ultimately, we just have to wait and see. However, we can certainly hope – and by all accounts, it seems very likely.

Which 3D Mario game would you like to see remastered the most?

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The Legend of Zelda: Majora’s Mask: The Disastrous GameCube Version https://www.nowtendo.com/the-legend-of-zelda-majoras-mask-gamecube-version/ https://www.nowtendo.com/the-legend-of-zelda-majoras-mask-gamecube-version/#disqus_thread Wed, 20 May 2020 18:09:04 +0000 https://www.nowtendo.com/?p=1615 There is a version of The Legend of Zelda: Majora’s Mask that is infamous… a GameCube version that, for a lack of better words is disastrous.

The Legend of Zelda: Majora’s Mask is strange, creepy, and dark for Zelda standards. As a twisted adventure that deals with mature themes extremely well, the game was released on October 26, 2000, for a North American audience. Although it didn’t sell as well as the critically acclaimed The Legend of Zelda: Ocarina of Time, the game still managed to sell 3.36 million copies worldwide. Since launch, the game has been released on a variety of platforms.

In 2015, it received the remake treatment in the form of The Legend of Zelda: Majora’s Mask 3D, releasing on both the Wii and Wii U respectively. However, there is one version of the game that you don’t hear much about. Majora’s Mask saw a release on the GameCube through a collector’s disc that was distributed in limited quantities.

There are four known methods for how you would have obtained this. This includes:

  • Purchasing the Mario Kart: Double Dash GameCube Console bundle.
  • Claiming a prize from various Nintendo websites and clubs across the world.
  • Purchasing a specific GameCube title and sending the receipt to Nintendo.
  • Ordering a subscription to Nintendo Power in North America.

On the disc, you receive a collection of Zelda titles (hence the naming convention). The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, and finally, The Legend of Zelda: Majora’s Mask were the titles available in this collection. A demo of the then-upcoming The Legend of Zelda: The Wind Waker was playable whilst a video retrospective of the franchise could be viewed. It seemed like the perfect celebration of all things Zelda at the time.

However, something was… off with these ports.

Nintendo didn’t port these games in a traditional sense. Normally, games are reworked to function on a specific platform. This usually means that the engine is tweaked to ensure functionality. With the Zelda Collector’s disc, this wasn’t the case. Nintendo essentially emulated these games using software that they had developed. For the other games on the disc, this hadn’t been an issue. They ran fine with minimal slowdown, save for some delay with button inputs. But Majora’s Mask is a different story.

Majora’s Mask required the extra RAM to run properly. This makes sense, if you’ve played the original N64 version, you’ll know that the game requires the expansion pack. As such, the transition to the GameCube came with its fair share of problems.

The Literal Inverted Song Of Time

The Inverted Song of Time was always intended to slow down time in Majora’s Mask. Ironically enough, the GameCube version took that to heart. Playing this version is near impossible, especially when playing as Goron Link. As a result, the boss fight against Goht ends up being the most frustrating part of the whole experience. Goht is normally a straight-forward encounter; however, with the game’s frame rate plummeting, it becomes infuriating. And no, the Song of Double Time doesn’t have real-world effects, much unlike its counterpart.

You’ve Met With A Terrible Fate, Haven’t You?

After leaving Clock Town, you enter the marvelous Termina field. The iconic main-theme whistles its way to your ears, and things are fine and dandy. The saving system in the original version of Majora’s Mask wasn’t great, right? Owl Statues were and are still the only way to save any sort of progress.

But in this new edition, instead of the moon crashing down into Termina, you may be met with a worse fate. Yep, Majora’s Mask on GameCube is highly prone to crashing. Before you know it, all that time spent in the Woodfall Temple is gone. You’ve met with a terrible fate, haven’t you? The words of the Happy Mask Salesman has a greater meaning, now…

It seems that these crashes are more frequent with the rumble feature enabled, so it might be worth switching that off. Sorry, Jim, no vibrating controller for you.

Graphical Issues

Some textures like to disappear, just like those stupid Deku Scrubs. The biggest contender for texture pop-ins is the scene where you obtain the Zora mask. As you know, the Indigo-go members tend to fade and out of existence. But though this is a rare occurrence, the results are… strange, to say the least. A strange glitch for a strange game, I suppose. Other scenes have similar issues, with various textures popping in at times. To this day, the chances of it happening depend on a variety of unknown factors.

Distorted Song of Time

Sound in the GameCube version has never worked properly, evident in the transition between in-game areas. Music likes to distort when moving from, let’s say, Clock Town to Termina. While this is a minor glitch, the awful noises make for an unpleasant experience.

Why Should You Choose Another Version?

To some people, these differences won’t be the end of the world. If this is the only accessible version of the game for you, then go ahead and play it. Majora’s Mask is an amazing game and deserves to be played, especially when opportunities present themselves. However, other versions of the game provide more consistent experiences with very little slowdown.

So, what is the definitive way to play this game?

The short answer is to play the Wii Virtual Console version. It is the fastest version of the game, with most glitches being fixed. There was a time when speedruns of the game used the Japanese Wii VC version. However, the North American version has since taken the reins. This is because the English version’s exclusive glitches actually prove beneficial, and can be utilized in speedruns.

Wait a minute, I said glitches were a bad thing!

In a speedrun context, the more glitches, the better. However, the GameCube version suffers from glitches that provide more inconveniences than positives for the player. The Wii VC version enables the player to do some incredible maneuvers, which you can check out here.

PREVIOUS: REVERSE COLLAPSE: CODE NAME BAKERY GETS A REVAMPED TRAILER

The Legend of Zelda: Majora’s Mask 3D is also a good version to play. It removes some features that fans loved in the original, but it also introduces a ton of player-friendly improvements. Saving is the biggest change, having been refined to be a lot more intuitive. Unfortunately, the fast-paced Zora swimming mechanics took a turn for the worse. While navigation is now easier in the Great Bay Temple, going super fast is no longer on the table.

Overall, the answer is to burn the GameCube version and play it on literally anything else!

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Reverse Collapse: Code Name Bakery Gets A Revamped Trailer https://www.nowtendo.com/reverse-collapse-code-name-bakery-revamped-trailer/ https://www.nowtendo.com/reverse-collapse-code-name-bakery-revamped-trailer/#disqus_thread Sun, 17 May 2020 02:43:04 +0000 https://www.nowtendo.com/?p=1676 Reverse Collapse: Code Name Bakery is headed for a Switch. Get hyped with a brand-new trailer.

Reverse Collapse: Code Name Bakery is a remake of 2013’s Code Name: Baker Girl and has just had a brand-new trailer released. The upcoming tactical RPG developed and created by Sunborn Network and X.D. Network is headed to Switch, but the release date is to be confirmed. 

The game is set to have new artwork, voice-overs, new storylines, and gameplay mechanics. The story itself is set thirty years after the events of Girls Frontline. The world is overrun by war and lack of resources due to the Collapse Fluid pollution. You play as Mendo, who is ambushed during a vital mission, and saved by a strange girl with silver hair called “Jefty.” You’ll get a chance to play as both characters as you attempt to uncover a huge conspiracy around the code name “Bakery.”

The trailer above gives us an idea of what’s to come, teasing us with the game’s plot and what is waiting for us in regards to gameplay.

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Other gaming platforms have also had versions confirmed for release. 

What did you think of the Reverse Collapse: Code Name Bakery trailer? Will you be getting the game once a release date has been announced? Let us know in the comments below! 

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Paper Mario: The Origami King Launches This July https://www.nowtendo.com/paper-mario-the-origami-king-launches-july/ https://www.nowtendo.com/paper-mario-the-origami-king-launches-july/#disqus_thread Fri, 15 May 2020 20:58:09 +0000 https://www.nowtendo.com/?p=1659 Paper Mario: The Origami King is coming to the Switch this July.

Nintendo has just shadow-dropped a trailer for a brand-new Paper Mario game. Yep, Paper Mario is finally coming to the Nintendo Switch in the form of Paper Mario: The Origami King.

Our mustachioed paper plumber sets off on an all-new adventure as he tries to stop King Olly from folding the entire world. Origami King introduces us to some new abilities that Mario can utilize. One such ability is 1000-Fold Arms, which allows you to interact with the landscape by stretching out and pulling, peeling, and revealing new locations. Mario will also be joined by his arch-nemesis Bowser, which is a turn of events for sure.

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The last two entries in the Paper Mario series didn’t receive positive reception from fans. Players were unhappy with the battle system as it altered the gameplay too much. Origami King seems to be switching it up yet again with a ring-based battle system. This will allow you to think of strategies to defeat your opponents. Hopefully, this change will make the game fun unlike Sticker Star and Color Splash.

Paper Mario: The Origami King launches July 17 on Nintendo Switch.

Are you excited for this new Paper Mario adventure? Let us know down below!

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