Nintendo’s Shigeru Miyamoto is open to making something smaller but is bogged down by other projects.
While Shigeru Miyamoto is fostering some of the biggest Nintendo titles of all time, including the Mario and Zelda franchises, he is open to scale down his production one of these days. But, it may take a while since – as he puts it – he has a lot of things on his plate.
In an interview with Famitsu (translated by Nintendo Everything), Miyamoto is open to make something smaller scale, he said he would if the right inspiration strikes.
—Speaking just as a fan of video games, I would really like to a play another game made you. Would you say that you have an interest in making another, even if it’s on a smaller scale?
Miyamoto: I do, yes. When that time comes, if I can somehow discover an inspiration that I haven’t had before, I’d really like to make that. Nowadays, if I say, “What do you think about making this?” to those around me, they’re not very receptive. I know it’s going nowhere when they respond with, “Oh, huh. Interesting.” (Laughs)
But, that could be a long time. A part of why he hasn’t done this already is because he’s hindered by his development team. You see, he doesn’t have a dedicated team anymore, leaving him with people who may or may not know how his mind works. This means it could be hard to convey the ideas he may have. But, by the end of their current project, they see it clearly.
Miyamoto: Well, it’s because I don’t have a development team of my own anymore. But once they get going on something and are nearing the end, they might say, “Ah, now I see what you were getting at.” I love hearing that. I love telling them, “Yup, that’s right.”
When seeking answers to what he meant by “inspirations,” the interviewer asked if he meant games like Pikman, Nintendogs, and Wii Music to which Miyamoto confirmed.
—So, when you say an inspiration that you haven’t had before, examples of this are things like, “Wii Music”, “Nintendogs” and “Pikmin”, right? Those are all games you created by discovering simple enjoyment in your everyday life; are you currently looking for that kind thing?
Miyamoto: Yes, I am – stuff that’s right under my nose.
Who knows, maybe we’ll see Miyamoto find time to cultivate some simple, smaller scale title. Games don’t always have to be super complex to be fun, after all.
What do you think? Should Miyamoto stay in his lane or would you like to see him branch out?