No more squinting!
For many, a text-heavy game needs a readable font and size. While the font itself is readable… the size left much to be desired in The Outer Worlds. It was difficult to read and there was no option to change the size.
The size is doubly problematic if it released with this issue on the Nintendo Switch. Portable Switch players (or those on the Switch Lite) are already at a disadvantage with a smaller screen, but tack on the rather small text and you have quite the issue you need resolve. Fear not, though it looks like Obsidian Entertainment was listening and UI programmer, Nate McDorman, is adding a font scaling tab in the options.
I can finally say that I've spent the last 3 months getting FONT SCALING into @OuterWorlds! You can get your hands on it very soon! I'm about to drop some GIFs of my work in game! pic.twitter.com/oVweRmg6Bt
— Nate (@NateElCabro) March 4, 2020
The option is currently not in the game right now, it will be added in the upcoming patch sometime this week. To add more to the visibility, though, they also will be coloring the font. They will also add an Invert X-Axis option, ultrawide support, a toggle for sprinting, and more.
Needless to say, while this is much appreciated by the current fans, it’ll probably lessen the number of headaches Switch players would otherwise endure. A Switch version was revealed and expected, but due to the Coronavirus, publisher Private Division delayed its release and is currently up in the air as to when The Outer Worlds will come to the portable console.
What do you think? Is this a much-needed improvement to the UI? Do you feel bad for poor McDorman?